![]() Regardless, the point is, that the entire image information is stored in 240 (263 (PAL). ![]() (Something in that explanation is not quite right, as interlaced is line altering - have to think it through once more. The short synopsis is, that many (/most) consoles prior to the N64 in some form or fashion used 240p-263p (could also be 270p dont know, just havent seen the resolution yet) natively, when calculating the image - and then used the characteristics of CRTs, to display an empty black line every other line (what we now sometimes try to simulate using scanlines) and thereby ended up outputting at a vertical resolution of 480 (interlaced). ![]() I bought an OSSC recently, just to play with it, and also decided, that for some reason the first old console, that I'd move back in from storage (I used emulation for everything else exclusively for years) should be a PS2 - so its the first console I'm experiencing the OSSC with, and boy what a stunner. Didnt know it was a thing - until I fell in love with it.
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